Join George Maestri for an in-depth discussion in this video Creating mesh primitives, part of Blender Essential Training.
Now let's go ahead and get started with modeling in Blender.…We're first going to take a look at some of the basic primitives that we have…that we can use as springboards to create our own models.…Now, we've already dealt with the first of these primitives and that's the cube…and that's actually part of our Default interface.…When you start Blender by default, you get this little cube.…Now let's go ahead and just show you how to add in primitives.…So, I'm going to go ahead and right-click on this and hit the Delete key…and then I'm just going to say OK to Delete, and I'm going to have a clean stage here.…
Now, if we want to add in a primitive, we can do it by using the Add menu here…in the info editor and we have a number of Mesh objects that we can add in.…We can get this exact same menu by hitting Shift+A on the screen, and again,…this gives us all of these things that we can add in.…In this case, I'm just going to add in a Cube one more time.…Now, when we do that, you'll see how this little box here comes up and it says Add Cube.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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