From the course: Blender 2.8 UV Mapping

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Creating materials and applying textures

Creating materials and applying textures

From the course: Blender 2.8 UV Mapping

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Creating materials and applying textures

- [Instructor] Let's bring in our new textures now. I'll go ahead and hit the X to close that one out and I'll hit Open and then in Textures let's bring in this Building 01 Color and there we go. We've got our new textures there with the wood in the bottom windows. In addition let's bring in that normal map. I will, right over here, press shift+a and let's bring in a Texture, Image Texture and drop it right here. I'll click Open and let's go find that normal map in our Textures folder, here it is Building 01 Normal. I'll open that up. Now we can't just hook it directly up to the normal socket here, we're going to need to add a normal map node so let's do that. Let's press shift+a, go to Vector, and Normal Map, and we'll drop that in here. Now if we hook the color to the color and the normal to the normal, let's see what we get. Well we get something, but the building looks very shiny now, and we see a little…

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