Join George Maestri for an in-depth discussion in this video Creating lights and taillights, part of Blender: Vehicle Modeling.
- I've gone ahead and finished off the windshields, and now, we can move on to some other details. In this video, we're going to look at the headlights and tail lights, and they're pretty easy to model. So, let's go ahead and start at the front of the car. Now, first thing I'm going to do is I'm going to select these headlight covers and I'm going to hide them. And you can see that we have these openings behind them, which are basically circular. So, if you look at this from the front view, this is where we need to put a headlight. So, I'm going to go ahead and just create a simple UV sphere.
I'm going to go ahead and display that as solid so we can see it. And then, I'm going to move it into place here. Now, as you can see it's in the wrong orientation, so I'm going to rotate it 90 degrees in x. And what we want to do is we want to create a hemisphere or part of a sphere, so I can go into say a side view, go into edit and then select these faces here and delete them. And now, we can select the rest of this and scale it down so it looks more like a headlight.
And then, all we need to do is just fit this. So, we go down here and look at this on wire frame here. And then, I just want to scale this down so that it fits. You can position this. I'm scaling in X and Ys, so this may create a slight asymmetry, but I should get pretty close here. Now once I have this about the right size, I can go back into object mode, shade it, and move into place, and there's my headlight.
Now, of course, in order to make this totally realistic, we should probably add some textures to that, but we'll do that later. Now, one of the things I'm noticing here is that I'm still a little small, I can see some gaps here. In this case, it's probably best to be just a little too big on this just so that you have a little bit of overlap and you don't have any gaps. Now once you have this, you can go ahead and duplicate it and move into place on the other side. And there we go.
So now, we have some headlights and we can turn on the light covers if we want. Now, the back of the car is a little bit different. We have some tail lights and one of the things that we have not done yet is we haven't capped this hole. So, let me show you how to do this. So, I'm going to select the body of my car, and we're going to go into edge mode. Select this edge loop here, and then the command is under faces. What we want to do is we want to either fill or grid fill.
For this one, I find grid fill works a little bit better. If you want, you can try fill but it's going to be kind of triangular and kind of messy. So, grid fill kind of gives it a more even sort of fill. And this result isn't perfect, but because it's going to be behind the tail lights, we should be okay. So, let's go into a back view... zoom in and we need to turn on our reference. So now turn on image planes, we'd turn on our back view here, and I want to view this in wire frame.
In fact, I'm going to go ahead and turn off the body, so we can see this even a little bit better. So, when we go out of edit mode and... turn off the body and there's my headlights. In fact, this left rear tire is also in the way, so I'm going to go ahead and hide that. So, as you can see, we've got three tail lights here. But one of the things we can do is we can actually just copy the one that we already created. So, I have this sphere here which needs to be renamed, and that's my original headlight.
So, I'm just going to duplicate it again, do ctrl d and just move it backwards. And then, I can also just flip it around, and go ahead and rotate it 90 degrees. Let's just do a negative 90 in this direction. So now from a back view, we've got this. And I can just scale that down to make it the proper size. So now that we have one, we can make three.
So, I'm going to go ahead and duplicate this, move it straight down one more time. And now that I've got all three, I can unhide the body of the vehicle. And you could see that well, these aren't quite positioned the way that we want. But if we go into wire frame mode here, we should be able to fine these, sphere two, three, and four. There we go. So, they were close but not quite. So just go ahead and move those out.
And it looks like I'm going to have to rotate them just a little bit, and move them back. And now, we go back into a solid mode here, we should be able to see them. So there, so that's pretty close to what we want. We might be able to resculp these a little bit. In fact, we should probably scale them down just a hair to make them fit and there we go. So now, we've got some tail lights for the vehicle and we can certainly position those a little bit more accurately, and let's unhide the tire.
So now, we've got lights on the front and the back and go ahead just do the same for the right rear fender and we should be able to move on to some more stuff.
- Gathering reference images and blueprints
- Importing reference images as planes in Blender
- Setting up Blender for modeling
- Sculpting the front and rear fenders
- Adding headlights and taillights
- Building the hood
- Roughing out the trunk
- Adding detail
- Smoothing out the model
- Mirroring the model
- Separating the hood, docks, and trunk
- Modeling the wheels
- Creating the tire-tread pattern
- Making wheel hubs, rims, and spokes
- Finishing and fitting the wheels
- Making the grille
- Adding windshields and trim
- Finalizing the model
- Adding lighting and reflective surfaces
- Rendering the final model