Join Joel Bradley for an in-depth discussion in this video Creating an initial state for our simulation, part of Creating Rigid Body Simulations in Blender.
Although we now have our basic simulation almost where…we need it, there are a few important elements and…a couple of niggling problems that need to be…dealt with before we can set a working shot up.…Two of which are the drop that occurs as the simulation starts and…the jitter that shakes the tower down once it is on the ground.…Let's tackle the problem of the initial drop by…setting up an initial state for the blocks that has…them resting perfectly on the ground, plain geometry.…Now, one way to do this would of course be by moving…all of the blocks down to the ground plane using the Move tool.…
But then, of course, we would still have to manually close up the gaps…in our blocks, making certain that they…were resting perfectly on top of one another.…Well, to be honest, we have a much faster and more…accurate way of accomplishing this inside the rigid body tools themselves.…In fact to get our blocks settled, all we really need to…do is make use of the speed parameter that we have available here.…Let's reduce this value quite drastically to something around 0.05.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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