Join Darrin Lile for an in-depth discussion in this video Creating a high-poly version, part of Sculpting a Game Asset in Blender.
- Well now that we've done the modeling…and the UV mapping of our hammer here,…we can now begin thinking…about the sculpting.…But we're not going to sculpt on the actual object here.…This is the object that we're going to take…into the game engine.…We need to make a duplicate of this…so that we can prepare it for sculpting.…And then what we'll do is we'll actually project…or bake the sculpt information…from the high resolution model…to the UV maps of this low resolution model.…
So to create the one we're going to sculpt on,…I'll just select this.…I'm going to go ahead and rename it over here…in the Outliner.…I'll call this low poly hammer.…Now I'll just press Shift D to duplicate it…and press Enter.…So now I have this new hammer…in the exact same place…as the original.…Now I'll just move this from layer one.…I'll press M to move it to a new layer.…I'll move it to layer two.…
Now let's go take a look at it.…Here it is.…Same thing.…But let's rename this one.…We'll call this high poly hammer.…This is the one we're going to sculpt on.…
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Modeling the Hammer
2. UV Mapping the Hammer
3. Sculpting the Details
4. Baking and Applying the Textures
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