Join George Maestri for an in-depth discussion in this video Creating hierarchies, part of Blender Essential Training.
Parenting is another way to organize objects.…It allows you to connect objects in what are called Hierarchies, so that you can…move one thing and others will follow along.…A simple example will be this Tray, which has a Teapot and a Cup and a Saucer on top of it.…Now, if I select the Tray and I move it, you'll see that, well, nothing…moves along with it.…That's because these are all separate.…If you look here in the Outliner, we have the Cup, the Plate, the Spoon are all…separate, we don't have them connected together in a Hierarchy.…
Now, we can fix that by creating the Hierarchy.…So let's go ahead and start with the Cup and the Saucer.…So if I take the Plate here and move it, you'll see that the Cup and the Spoon…don't move along with it, but I can fix that by parenting.…So if I select the Cup and Shift+Select the Spoon, and then select the Plate…last, now this is a case where selection order matters.…I have to select the parent object last.…
Now, once I have everything selected, I can go over to Object>Parent>Set and…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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