From the course: Modeling a Motorcycle in Blender

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Creating the heads

Creating the heads

- [Voiceover] It can be easier to model an object when you're working at the center of the grid, and working with the world axes. But for this, I want to create an object, and make sure it's the right size, cause I wanna create this head right here in the engine. So what I'm gonna do is go ahead and create a cube, and I wanna hit the Z key to go to wire frame, and I'm gonna move this to the third layer, just so I have it on a clean, empty layer here. And I'm gonna move it up and get it scaled and shaped the way I want it using the reference image here. And then I'll move it back down to the center of the grid to do the more detailed work. So let's give this a try, I'm gonna go ahead and scale this down a bit, move it up into place, I will rotate it, and once I rotate it, I'm gonna need to switch to local transformation to scale and shape it. So now that I'm in local transformations, I can switch to my scale tool here, and maybe increase the scale a bit this way, and bring it in some…

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