Join Darrin Lile for an in-depth discussion in this video Creating the heads, part of Modeling a Motorcycle in Blender.
- [Voiceover] It can be easier to model…an object when you're working at the center of the grid,…and working with the world axes.…But for this, I want to create an object,…and make sure it's the right size,…cause I wanna create this head right here in the engine.…So what I'm gonna do is go ahead and create a cube,…and I wanna hit the Z key to go to wire frame,…and I'm gonna move this to the third layer,…just so I have it on a clean, empty layer here.…
And I'm gonna move it up and get it scaled and shaped…the way I want it using the reference image here.…And then I'll move it back down to the center of the grid…to do the more detailed work.…So let's give this a try,…I'm gonna go ahead and scale this down a bit,…move it up into place, I will rotate it,…and once I rotate it, I'm gonna need to switch…to local transformation to scale and shape it.…
So now that I'm in local transformations,…I can switch to my scale tool here,…and maybe increase the scale a bit this way,…and bring it in some here, and just kind of move it…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Appropriate for all
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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