You can also organize your scene into groups.…Now, groups are basically just names that are attached to objects, and so you…can use groups to do common operations on larger groups of objects.…Let me show you the simplest way to use groups, and that's as a way to…select multiple objects.…So I have this scene here.…In fact, I am going to go ahead and pull up my Properties Panel so I can see it…a little bit more, and I am going to go ahead and right-click and Shift+Select…both of the Chairs, and then I'm going to group them.…
So I am going to go Object>Create New Group.…Now, the hotkey for this is Ctrl+G. So when I do that, you can see how the…outlines turn green and that tells me they are in a group.…If I go over to the Object Panel here and I scroll down, you will see that I…have a group for these objects, and by default it's called Group.…We can certainly rename it.…I am going to go ahead and rename that group, Chairs.…
So now both of these objects are in a group called Chair.…So if I deselect them, select this object, it's in Chairs.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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