Join George Maestri for an in-depth discussion in this video Creating a glassy material, part of Creating Product Shots in Blender.
…For the bottle itself, we need to create glass.…And so a glassy material is pretty simple with cycles.…There is a glossy material that we can use.…So let's go ahead and add that to our bottle.…So I'm going to go ahead and select my bottle.…And let's go into our Materials editor.…We're going to create a New material.…It defaults to Defuse, but we actually want to create a Glass material here.…And let's go ahead and Render this, see what we've got.…Well, it looks pretty glassy to me.…But, I've got my fluid on the inside of that, and my fluid isn't textured yet.…So, I'm actually going to go up here and turn this off.…So, I'm just going to switch off fluid for right now, so we can see this.…So you can see that we've got a basic glass texture, it looks pretty good.…Now, one of the things we can do with glass, is we can increase the roughness.…And what that does is it gives it kind of a frosted glass look.…Now, that's not what we want to use for…this, but it certainly can be useful in a lot of other situations.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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