- [Voiceover] Let's now work on one of these footrests…and also maybe this foot switch here.…So once again I'll begin with a cube…and let's just scale this down…and I will just scale this in the Z pretty narrow…so it fits right on here.…I'll rotate it into place…and change from Global to Local orientation.…Scale in the Local Y here.…I'll tumble around and let's take a look at this.…
Now if we bring everything else back on the motorcycle…we can see that we need to move it over to the side…and also scale it in the X a bit.…And we have an overhead picture of it here,…so I'll try and scale it in the X…and get it put in place up here.…I'll go ahead and go to the top view with the 7 key.…It looks like it's in line with the front of the gas can…so maybe I'll move it down just a bit.…I'll go ahead and add a subdivision surface modifier…with Control + 2.…
I'll smooth it by hitting the spacebar…and typing S and that comes to our previous search.…I'll tab into Edit mode and let's add…a few edge loops to try and hold,…say, this edge, closer to the bike.…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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