Join George Maestri for an in-depth discussion in this video Creating a fluid material, part of Creating Product Shots in Blender.
…We've applied a glassy texture to our model.…And as you can see we've got a fairly nice render.…But now we have to fill up this model with some fluid.…So I've turned off the fluid object.…So let's go ahead and turn it back on.…And as you can see, it looks like this thing is now filled with sand.…But we can change that by changing the material on the fluid.…So I'm going to select my fluid here.…In fact, before I do that, I'm actually going to open up another window here.…
I'm going to drag this window open right here.…So, I have a smaller window for rendering and…then I can actually work in this window here.…I'm actually going to do this in some wire frame so we can see this.…I'm going to go ahead and…select my fluid object here, and then I'm going to go over to the material.…Well I don't really have a material on there, so, let's go ahead and…select a new material.…And instead of a diffuse,…which is the default, we're going to add in another glass texture.…So when we do that you can see how it gets all kind of metalliky looking, and…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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