- Now another that we can use texture on our brush,…is to get some really fine grain detail on our objects.…So, once again let's work with this hammerhead…and I'll switch back to sculpt mode…and I'm going to change the sculp brush…from the smooth to the sculpt draw again…and I've still got the design here, in my brush texture.…So, I'm going to go ahead and hit the X to remove that.…I'm also going to come down here…and make sure I change my stroke method…from anchored back to space.…
And now what I'd like to do is…add a procedural texture to my brush.…In other words, what we did before…was add an image to the brush.…Let me change the brush texture here.…But, what I'd like to do, I'll just click new,…is instead of bringing in an image or movie here,…I want to choose one of these procedural textures…that are generated right out of Blender.…So, let me choose a noise here…and you can see we've got this noise pattern.…
That may be a little too much,…let me try this Stucci pattern, yeah,…I think I'm going to go with this.…
Author
Released
1/11/2016- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Duration
Views
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Blender: Vehicle Modeling
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Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate
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Introduction
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Welcome44s
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1. Modeling the Hammer
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Modeling the hammer head4m 28s
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Modeling the handle5m 52s
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Modeling the accessories8m 55s
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Finishing the hammer5m 4s
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2. UV Mapping the Hammer
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UV mapping the hammer head4m 46s
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UV mapping the handle5m 7s
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UV mapping the accessories2m 59s
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Finishing the UV map3m 30s
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3. Sculpting the Details
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Creating a high-poly version8m 15s
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The Multiresolution modifier3m 15s
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The Sculpt Brush4m 45s
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The Mask Brush7m 38s
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The Anchor tool5m 33s
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Creating fine details5m 57s
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4. Baking and Applying the Textures
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Conclusion
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Video: Creating fine details