Join Darrin Lile for an in-depth discussion in this video Creating the final render, part of Modeling a Motorcycle in Blender.
- (Voiceover) To render an image out,…we first need to add a camera to the scene.…So I'm gonna press Shift + S and make sure that my cursor…is in the center of the grid, and then I'll press…Shift + A to add a Camera to the scene, right here.…To move it around, I'm gonna switch…to Local Transformation here,…and now I'm gonna pull it out in the Z, and there it is.…And now I'd like to align the camera to this view here…that I've already set up, so I'll press…Control + Alt + Zero, and that will…align the camera to that view.…
And now I can pull it out a little bit in Local mode here,…and bring it down some and get it all squared away there.…Now let's go back to the Render panel, here,…with the camera, and let's take a look at the settings here.…I've got the Resolution set at 1920 by 1080,…and I've pulled this up to 100%.…If we scroll down here, I've got the Sampling set at 300.…
If I find that there's some grain or fuzziness…in the render I can always increase this as well,…say take it up to 600, and all this number means…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Appropriate for all
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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