Join Alan Thorn for an in-depth discussion in this video Creating an environment material, part of Blender: Interior Environments for Games.
- In the preceding movie, we imported the…meshes that you can see here inside the Project panel.…We have the environment mesh and the pipe mesh.…Now, by default when I select these meshes,…and you look inside the Preview panel…of the Object Inspector, you can see that a…texture has not been applied to these meshes,…however, on importing them you can see…that Unity has auto-generated this Materials folder here…which contains materials that are by default…are assigned to each of the meshes.…
I want to now go into these materials…and start to configure them, so that as we…add the environment to the level,…we can see the texture properly applied.…So, I'm going to double-click on the Materials folder here.…You can see we have two materials, matEnv,…which is for the environment, and matPipe,…which is for the pipe prop.…So, if I select the environment texture here,…or rather, the environment material,…you can see from the shaded drop-down…inside of the Object Inspector.…Now, this is, by default, assigned…as a Standard Shader, which is part of the…
Author
Released
6/17/2016By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
- Activating the Maya controls
- Importing references
- Creating a primitive base
- Modeling walls, windows, and floors
- Creating props like pipes
- Unwrapping a UV set
- Configuring the brushes and textures
- Painting base textures and detail layers
- Baking the texture and lighting
- Enhancing textures in Photoshop and Unity
- Adding finishing touches in Unity
Skill Level Intermediate
Duration
Views
Related Courses
-
Blender: Character Modeling
with Ryan Kittleson3h 41m Intermediate -
Blender: UV Mapping
with Darrin Lile1h 16m Intermediate -
Creating an Interior Scene with Blender
with Darrin Lile2h 27m Intermediate -
Rigging a Humanoid Character with Blender
with Ron Friedman1h 22m Intermediate
-
Introduction
-
Welcome59s
-
Using the exercise files1m 1s
-
-
1. Planning and Preparation
-
Activating the Maya controls3m 31s
-
Maya controls overview5m 21s
-
Importing references8m 54s
-
Creating a primitive base8m 50s
-
Blocking out the environment7m 12s
-
Testing in Unity5m 44s
-
-
2. Modeling
-
Configuring a preview camera8m 29s
-
Separating walls5m 45s
-
Blocking out the window wall7m 18s
-
Refining the window wall6m 23s
-
Detailing the window4m 57s
-
Creating a window ledge5m 46s
-
Duplicating the window wall4m 26s
-
Merging wall sections7m 43s
-
Fixing the floor5m 34s
-
Removing N-gons6m 41s
-
Sculpting floor detail6m 34s
-
Reducing polygons3m 49s
-
Creating a pipe prop5m 53s
-
Completing the pipe prop5m 52s
-
3. Unwrapping
-
Unwrapping a UV set8m 36s
-
Configuring a painter brush5m 13s
-
Loading image textures6m 16s
-
Painting a base texture5m 20s
-
Saving textures2m 11s
-
Layer painting the floor7m 2s
-
Configuring layer blending7m 49s
-
Painting a detail layer5m 33s
-
Baking texture layers6m 28s
-
Baking ambient occlusion8m 16s
-
Building scene lighting7m 20s
-
Baking a composite texture5m 38s
-
-
4. Texture Creation
-
Creating a prop material2m 41s
-
Creating a skybox5m 20s
-
Finalizing the project6m 48s
-
Conclusion
-
Moving forward42s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Creating an environment material