Join George Maestri for an in-depth discussion in this video Creating depth of field, part of Blender Essential Training.
One more way to add realism to your scene is to add depth of field.…Now this simulates the blurring you get when you have some objects in and out of…focus within a scene,…so it's basically a camera-focus effect.…Now we do this by setting up what are called composite nodes in Blender, so…we're going to get a little taste of those as well.…Now I have a simple scene here with three coffee cups and a camera and one…light in the scene.…Now if I hit F12 to render, you will see that, well, the coffee cup looked…just fine, but they're all in focus, which is really what this will be…without any depth of field.…
So let's go ahead and add in some depth of field to get some selective focus.…We do this in a couple of steps.…First, we have to set up the camera. Then we have to set up composite that…actually creates the depth of field.…So I'm going to go ahead and right- click on my camera, go over to my Camera…Properties panel, and down here we have an entry called Depth of Field.…But before I do that, I'm going to turn on Display > Limits.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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