Join Darrin Lile for an in-depth discussion in this video Creating color and normal maps for the pipes, part of Creating a Game Environment in Blender and Unity.
- Let's also go through…the same process with one of these pipes.…For this pipe, I will switch over to the UV Editing view…and tab into Edit mode…and we see, here is our UV map.…Let's go ahead and export this out.…I will select everything…in the UV Editing view with the "a" key…and go to UVs and Export Layout.…For this one,…I will go ahead and leave it at 1024.…
My guess is that these pipes aren't going to be…really big in the scene…so let's try this and see how it works.…I'll change the name of it to…pipe1 - UVs…and export.…Now let's go into Photoshop and begin building our textures.…Here in Photoshop, I'll go ahead and open…that pipes -UV.…And there it is.…
I'll go ahead and name this uvs over here.…Now, I have a texture from cgtextures.com…that I think we can use.…I'll go to that,…and it's this MetalLeaking.…I thought I'd try this,…try and use maybe the bottom half of this…to layer over the pipe.…So I'll go ahead and press ctrl or cmd + a…to select everything…and then ctrl or cmd + c to copy…and bring it back over here and paste it into the document.…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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