Join George Maestri for an in-depth discussion in this video Creating the cap, part of Creating Product Shots in Blender.
…With the bottle done it's now time to model the cap.…So let's go into an orthographic view port so…we can see our reference here, and let's go ahead and…make sure that our cursor is centered and let's create another cylinder.…Now, this time I want to create a cylinder with a little less depth.…We need to figure out what's the height of this, so maybe about 1.5 or so.…Somewhere around there.…And then, for the radius, I'm actually going to…use my existing model as kind of a guide.…
So you can see how when I scale it too much, it disappears.…So, right around there, maybe a little bit bigger, 1.37 or 375.…For this one, here is maybe a little bit different but…I want it just big enough to be the same size as the bottle.…So once I have that, let's go ahead and move that cap up.…And start modeling.…So, I'm going to, first off, hit Tab, and let's go into wireframes so…we can see what's going on here, and I'm going to drop the top here to this size.…
Now, the very top of this is actually just a bevel, so…we can certainly do that, we've just done that before.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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