Create the camera Blender Rendering


show more Creating the camera provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Rendering Using Cycles in Blender show less
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Creating the camera

Now that we have our basic rendering parameters set up, it's time to add the Camera. Now typically we add the Camera at the beginning of the rendering process because a lot times you are rendering to the Camera. So you may need to position things off to the side or behind the Camera and you need to know where the Camera is in order to light the scene properly. The scene currently does not have a Camera in it and we can easily add a Camera in by going Add>Camera.

And once we do, we have a Camera in the scene. Now probably the easiest way to position your Camera is to first get a Viewport that's reasonably aligned to where you want your Camera to be. So actually I'm going to use this Viewport here. I'm actually just turn it to solid so we can manipulate it fairly quickly. And just position this Viewport right around where I want the view of the Camera. We are going to fine to the Camera, but let's just get the rough positioning here.

And now once we have this Camera s...

Creating the camera
Video duration: 3m 42s 1h 28m Intermediate

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Creating the camera provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Rendering Using Cycles in Blender

Subject:
3D + Animation
Software:
Blender
Author:
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