Join George Maestri for an in-depth discussion in this video Creating the camera, part of Blender: Rendering with Cycles.
Now that we have our basic rendering parameters set up, it's time to add the Camera.…Now typically we add the Camera at the beginning of the rendering process…because a lot times you are rendering to the Camera.…So you may need to position things off to the side or behind the Camera and you…need to know where the Camera is in order to light the scene properly.…The scene currently does not have a Camera in it and we can easily add a Camera…in by going Add>Camera.…
And once we do, we have a Camera in the scene.…Now probably the easiest way to position your Camera is to first get a Viewport…that's reasonably aligned to where you want your Camera to be.…So actually I'm going to use this Viewport here. I'm actually just turn it to…solid so we can manipulate it fairly quickly.…And just position this Viewport right around where I want the view of the Camera.…We are going to fine to the Camera, but let's just get the rough positioning here.…
And now once we have this Camera set, we need to set this Camera as the default.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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