Join Darrin Lile for an in-depth discussion in this video Creating the bucket, part of Blender: Hard Surface Modeling.
- [Instructor] Before we begin the bucket…let's go ahead and finish up the lift arm here.…I think all we need to do is combine…all the pieces into one object.…And then, mirror it over to the other side.…So to do that, I'll hit the A key to select everything.…And then I'll press Control J to join everything.…Now we need to move this origin into the center of the grid…so we can mirror it around that origin point.…So, I'll press Shift C to move the cursor…to the center of the grid.…And then I'll come over here and move the origin…to the 3D cursor.…
Now, if we mirror it over…it will mirror over to the other side.…I'll click Add Modifier.…And Mirror.…And look at that.…It didn't quite do what we wanted it to do.…It says it's mirroring in the X-axis but…here's the X-axis.…It's actually mirroring in the Z-axis.…So why is that?…It's because of our rotations.…Let's hit the N key to go to the Properties Panel…and you can see here that we have…value in the rotation fields.…Let's get those back to zero.…
To do that, I can press Control A…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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