From the course: Blender: Hard Surface Modeling

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Creating base materials

Creating base materials

- [Narrator] Well in preparation for adding materials, I've been going through and renaming our objects. So like for the lift arm here, I've called it lift arms in the outliner. All I'm doing here is just finding an object and selecting it, like say the engine housing back here. I'll then hover over the outliner, and hit the period key on the num pad, and that will then frame up the name of the object here in the outliner. I can then double-click it and just call it engine housing, something like that. So I'll be going through and doing more of that, as we get near the end, 'cause there's quite a bit to do here. But for now, let's go ahead and begin adding some materials. So I'll come back over to my render screen layout, and what I'd like to do is change this screen to a node editor, and I'll come down here, and click right here to do that. And change it to a node editor. I'll hit the N key to close this panel right here, and I'll make sure that I have chosen the object data type, as…

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