From the course: Blender and Substance Painter: Architectural Visualization

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Creating and applying an emissive texture

Creating and applying an emissive texture

From the course: Blender and Substance Painter: Architectural Visualization

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Creating and applying an emissive texture

- [Narrator] Here in Substance Painter Lets now bring in that hanging light, and we can work on applying an emissive texture map, to that light bulb. So let's come up here and go to file new, let's click Select and let's choose that hanging light FBX. I'll click okay. And there it is. Okay. So now let's come over here to the Texture Set Settings, and let's scroll down and click on Bake Mesh Maps. Here I'll go ahead and choose 2048 again, I'll choose 2x2 for the Anti-aliasing and in the ID, let's make sure and change it to vertex color. Now we click Big hanging light. There it goes. Okay. Now that we've got our Mesh Maps baked, let's now come back and begin applying our materials. So I'll get rid of this layer for now and let's create a new group. Let's call this, Light main. So this is going to be that black material. Let's go to metal. I'll search for metal in here. And I think I want that steel…

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