Join Joel Bradley for an in-depth discussion in this video Creating an animated rigid body, part of Creating Rigid Body Simulations in Blender.
Having prepared our block tower as thoroughly as…we can for our simulation, the time has…come for us to create the collision that…will be used for the final simulation effect.…We are going to do this by making use of a…third rigid body type that is actually available to us in blender.…This would be an animated rigid body. Unfortunately…(LAUGH)…scene will become an animated rigid body, as it is fairly obvious.…I will start scene over here, now having this UV sphere in place…is exactly where we left it after having set up our initial state.…
So, if I just press play we see that the tower is still deactivated.…And the sphere, seeing as we have done nothing other…than place it in the scene, simply sits doing nothing.…As this obviously is the object that will…become an animated rigid body, we may as well…dive in and create the motion that will…put it on a collision course with our tower.…We do, first of all, need to remember…the importance of checking that all our simulation…objects have been correctly set up, before doing…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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