Join George Maestri for an in-depth discussion in this video Creating ambient light, part of Creating Product Shots in Blender.
…Now that we have our main light in place, let's go ahead and…add some secondary or ambient lighting.…Now we can do this a number of ways.…One of the nice things about cycles is that objects themselves can cast light.…We can also add in additional ambient occlusion,…which is another form of indirect lighting.…And we can also create softboxes or panels that will add light.…So let's go ahead and start with ambient occlusion.…So I want to make sure that I'm rendering my scene here.…
So I'm going to ahead and make sure that this is in rendered mode,…and then I'm going to go over to my world display here.…And we should have a tab here for ambient occlusion.…Now if I click that on, notice how the scene just lights up?…And this is because we have Ambient Occlusion at a factor of 1.…You can see if I left-click on this, and…just drag that slider up and down, you can turn up or down this ambient lighting.…And this is basically just the bounced lighting in the scene.…How much of that does it add in?…So I'm just going to keep this at a fairly low level right now, about 0.1.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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