From the course: Blender and Substance Painter: Architectural Visualization

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Creating the UVs for the end tables

Creating the UVs for the end tables

From the course: Blender and Substance Painter: Architectural Visualization

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Creating the UVs for the end tables

- [MAN] So to work on this table, once again, I'll select it and press shift H to isolate it. And then let's go over to the UV editing tab. Let's hit the A key to select everything, and the period key, we could probably just use smart UV project and give this a try. But first let's make sure that the scale has been applied, I'll press the end key. And now, we've got non-uniform scale here, so I'll press control A and apply the scale. And now let's tap back into edit mode. Let's apply that material to it over here in the materials panel. Let's pull this down and choose that test pattern, and we can see quite a bit of stretching here. So let's give smart UV project to trial. Let's press U, click that and okay. Well it's looking pretty good. There seemed to be some problems here, yep, looks like this right here is a little bit different size than the checkers on the top. You see how it's bigger here? Everything else…

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