Blender: Interior Environments for Games
With Alan Thorn
Liked by 142 users
Duration: 4h 37m
Skill level: Intermediate
Released: 6/17/2016
Course details
Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects.
By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
LinkedIn Learning
Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Download or print out as PDF to share with others
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Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone