Join Darrin Lile for an in-depth discussion in this video Converting a path to polygons, part of Blender: Model a Motorcycle.
- [Voiceover] With our paths drawn out…we now need to add geometry to these.…In other words we need to create the tubing…that makes up the frame.…So blenders path tool has the settings…and the tools built right in.…Right over here once you select a path…we get a path panel right here in the properties window.…And if I scroll down in here…we have a bevole depth…and if I click and drag on that…you can see that we begin to get some geometry…based on that path.…
The problem is that it's only half.…It's only half of a tube here.…So what we need to do is come back up here…and under the fill area click on this menu…and change that to full.…Now we have a full pipe here.…From here we can come down and increase the resolution…so if I click on this you can see it increases…from four sides to six…and one more time it increases to eight.…And I think eight sides is what we want for this.…
In addition if we hit the z key and take a look at this…you can see that it's very dense.…And I don't think we need that many polygons on our frame.…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Appropriate for all
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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