How to Control Shadows in Cycles Using Blender


show more Controlling shadows in Cycles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Rendering Using Cycles in Blender show less
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Controlling shadows in Cycles

Now when you start using lights you'll also want to be able to control the shadows that those lights create. It's actually a pretty simple process. The size of the light will determine the quality of the shadow. So here I have a Spot light, which I've put into the scene. You can see I have a very, very sharp shadow underneath this bowl. Now here we have an option to Cast the Shadow.

If I want I can turn off the Shadow or I can turn it on. The Size of the light will determine the shadow. Now remember, this is a Surface that emits light. When the Surface is 0 Size that means it's a Point light, and the shadow will be very sharp. As I increase the Size of the light-- let's go ahead and increase this to about 5--you can see how the shadow starts to get a little bit softer along the edge.

And as I bring this up bigger and bigger, you can see how this really starts to affect the way that that shadow works. So let's see how this works on other types of lights. So let's go ...

Controlling shadows in Cycles
Video duration: 2m 42s 1h 28m Intermediate

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Controlling shadows in Cycles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Rendering Using Cycles in Blender

Subject:
3D + Animation
Software:
Blender
Author:
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