Join George Maestri for an in-depth discussion in this video Controlling shadows in Cycles, part of Blender: Rendering with Cycles.
Now when you start using lights you'll also want to be able to control the shadows…that those lights create.…It's actually a pretty simple process.…The size of the light will determine the quality of the shadow.…So here I have a Spot light, which I've put into the scene.…You can see I have a very, very sharp shadow underneath this bowl.…Now here we have an option to Cast the Shadow.…
If I want I can turn off the Shadow or I can turn it on.…The Size of the light will determine the shadow.…Now remember, this is a Surface that emits light.…When the Surface is 0 Size that means it's a Point light, and the shadow will be very sharp.…As I increase the Size of the light--…let's go ahead and increase this to about 5--you can see how the shadow starts…to get a little bit softer along the edge.…
And as I bring this up bigger and bigger, you can see how this really starts to…affect the way that that shadow works.…So let's see how this works on other types of lights.…So let's go ahead to the Point light here.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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