Join George Maestri for an in-depth discussion in this video Controlling interactive rendering, part of Blender: Rendering with Cycles.
Interactive rendering in Cycles can require a lot of computing power;…it uses the graphics card as well as the CPU in your system.…So, if you have a fast graphics card and a fast CPU, you should be okay, but…you can change the amount of quality of your render to get the most out of your system.…So, if we go over here to the Render tab, we can scroll down to Sampling--it's a…rollou--and under Samples we have Amount of Samples for Preview and the higher…the number, the higher the quality of the Preview.…
So let me go ahead and start Rendered Shading in my Viewport and at the default,…which is 10, you can see we get a lot of pixilation.…Now this may be just perfectly fine to see how it's going to render, but if you…need more quality, you can up this value.…Now by bringing this value up, you add render time.…But the nice thing about this is that as you move the Viewport, it always starts…back to 0 and then it will just gradually fill in, so if you just let it sit…there, it will go ahead and start filling in the details.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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