From the course: Create an Animated Character in Blender 2.9

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Continuing the face joints

Continuing the face joints

From the course: Create an Animated Character in Blender 2.9

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Continuing the face joints

- [Instructor] Well, I noticed that as I was moving the face bones around, I accidentally moved some other bones that I selected. Once again, this is a problem I have. I accidentally selected these bones here. And in fact, look, I've still got this one selected. Let's press Alt+A and make sure everything's deselected. And then I'll grab these, and move them back to where they were about like that. Learn from my mistakes here, and keep an eye on that. All right. While we're here working on the brows, let's go ahead and bring these out. I can probably select all three of these and press Alt+Z, and let's just bring these out like this. It looks like if I grab this one, I'm looking at this purple one right here. Let's move that into place. I'll grab that one, and let's move that kind of like this, and looks like this one didn't quite get outside yet, so let's move that, move it forward. And yeah, that's actually pretty good.…

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