Join Darrin Lile for an in-depth discussion in this video Continuing the buildings, part of Creating a Game Environment in Blender and Unity.
- Before we get started on creating our doors and windows…for the building here, let's talk a minute about smoothing…and face normals.…If we look at our building now, we can see than even though…there were 32 polygons around this cylinder,…it's still looking rather faceted.…We can actually see the polygons of the object very plainly.…But if I select the object and come over here…and click the Smooth button in the Tools tab,…we can see it smooths that out quite a bit.…The problem is it also smooths out the parts…that we wanted to stay sharp,…like the rims on the top and the bottom here.…
Now, there are a couple of ways to solve this.…One is to tab into Edit Mode,…select Edges, and actually split these…by choosing Edge Split.…So I'm going to press control, E, and we could split…that edge so that the top rim and the middle of the cylinder…are actually two separate pieces.…So let's try that.…So if I click that, it will split those pieces out.…
Now, if we look at it in Smooth mode,…that edge is a lot sharper,…but the problem with that is…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
Creating Product Shots in Blenderwith George Maestri2h 6m Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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