Join George Maestri for an in-depth discussion in this video Configuring the scene, part of Blender: Rendering with Cycles.
In this final chapter we're going to take a look at workflow, how to actually…light and render a scene.…Now we have a basic interior scene, which we will be lighting.…Now I have some Ambient Occlusion already set up, so we can just take a…quick look at the scene.…So I am going to go down here in this bottom Viewport here and just turn it to…Rendered and this will go ahead and start rendering that Viewport.…And you can see we've got a basic dining room scene with that table and the bowl…of fruit that we were working with before, along with some other furniture, a…window, and a whole environment.…
Let's go ahead through our Render Settings and make sure that they are exactly…the way that we want.…So in order to set the scene, we want to make sure we click on the Render…Settings tab and let's go through some of this.…First thing we need to do is make sure that we have the dimensions of the final…image that we want. By default it's set to HD 1080p, but for the sake of faster…rendering, actually, I'm going to turn this down to 720p, so that's going to be 1280x720.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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