Join George Maestri for an in-depth discussion in this video Configuring ambient light, part of Blender: Rendering with Cycles.
So at this point we're pretty close to being done with our lighting of our scene.…We've got four basic light sources. Now let's just go back over these.…We've got an environmental lighting.…We also have a Spot Light, which is simulating the sun.…We have some lights that are projecting on the wall and then a Soft Box to…give a good overall general lighting.…Now in order to finalize this, one of the things we can do is add in our Ambient Occlusion.…
So I can go over to my World tab here and under Ambient Occlusion, we can…just click that on.…And you can see how this scene immediately lights up.…We really don't want it to be that bright, so we can certainly change…some parameters around.…Now we've got two parameters; one is the Factor, which is how much of the scene…is ambient lighting.…And the other one is for the length of the rays. In other words, how long before it bounces.…So if we bring this number up, it will reduce the amount of light in the scene.…
And we can also change this Factor a little bit to bring that down.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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