From the course: Blender: Cloth Simulation
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Collision and Self Collision Quality - Blender Tutorial
From the course: Blender: Cloth Simulation
Collision and Self Collision Quality
For the final video of this chapter, we are going to take a look at the two quality controls available to us in the cloth collusion section, as both of them can, and will, have a significant impact on just how accurate our simulations turn out to be. The first that we will take a look at is the self-collision quality control. Mainly because I also want to highlight just what it is that the self-collision option contributes to a simulation. In fact, in this particular version of our start team, you will see, if we jump into the physics tab, that we don't actually have self-collisions enabled. Also, in order to get the kind of motion needed to demonstrate the effect of self collisions, I have also increased the friction value of the cloth here to 40. That said then, let's run the simulation so that we can see what we are getting. Well, one thing worth noting is the overall speed of our simulation. Without the need to calculate and then correct for self-collisions, the process will…
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