Join Joel Bradley for an in-depth discussion in this video Choosing a collision type, part of Creating Rigid Body Simulations in Blender.
Armed with a number of important pieces of information, let's move…our scenario forward, and actually create some rigid bodies in the scene.…To do that, the first thing we will want to know…is just where in the Blender interface we do that from.…Well, depending on what we're going to be doing in…our simulation, we can choose from one of two options.…The physics properties panel over on the right of the UI,…or the toolbar or tool panel over there on the left.…The thing we need to be aware of, however, is…that there is a difference in how the two options work.…
To demonstrate the different, let's just come up to the…Outliner, and from the Type drop down, let's select Groups.…As you can see, I have already created a group in the scene, called Blocks.…Which, if I click on, selects all of the block geometry in the view port.…To turn this selection into rigid bodies, inside the Physics tab.…We just need…to hit the Rigid Body button.…There is, however, a gotcha to this approach in our scene.…If I just hit the Play button to run the simulation,…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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