3D/Animation: How to Change an Object's Origin on Blender


show more Changing an object's origin provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training show less
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Changing an object's origin

Whenever we move, rotate or scale objects in Blender, Blender needs to keep track of where all of these objects are. So every object in Blender is assigned some numbers that tell Blender where that object is in space. Now we can take a look at these on the Properties Panel. I am just going to open that up. This particular wheel, if I right-click on it, you can see that its Location is at 0 0 0, in fact, Rotation is at 0 and Scale is at 0, so this is perfectly positioned at the origin of the scene.

But if you notice it, well, it's not perfectly positioned because actually the wheel itself is much bigger than just the origin of the scene. It actually comprises of volume that contains many points. But Blender has to have one point to say this is where that object is. And that point is called the origin of the object or other people call it that pivot point of the object. So I am going to go ahead and scale this down here so we can take a look at this. When you select an object, you will n...

Changing an object's origin
Video duration: 5m 27s 7h 47m Beginner Updated Aug 13, 2014

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Changing an object's origin provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training

Subject:
3D + Animation
Software:
Blender
Author:
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