From the course: Blender: Tips, Tricks and Techniques

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Box mapping in cycles

Box mapping in cycles

- [Instructor] In this week's Blender's Tips, Tricks, and Technique's, I'm going to talk about texture mapping nodes or how cycles is so awesome at mapping your objects that you almost never have to unwrap them yourselves. Almost. Let me show you. First let's kill this lamp. X, delete. Let's switch to cycles. Let's go to File, User Preferences and click on Addons and type in node n-o-d-e, turn it on, and go to Save. Let's exit out here. Let's click on our cube here. We're going to need to do a couple of things. First let's go ahead and click on this little texture icon and go to New and then New again and under here we'll call it Texture. Under Generated Type we'll say Color Grid and click OK. And then let's click on this material button. Let's just make a new material by clicking on this plus button, use nodes, and switch Diffuse to Emission up here. And we'll call this Emission for now. All right so let's pull this back. Hit T and then let's drag this over here. Go to Node Editor…

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