Join George Maestri for an in-depth discussion in this video Blocking out the front fender, part of Vehicle Modeling in Blender.
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- With our reference in place,…we can go ahead and start modeling our vehicle.…Now, where we start on the vehicle…really just depends on how you wanna work.…For this lesson, we're gonna start…with the front fender.…So, I'm going to start off with a very simple…piece of geometry.…I'm just gonna create a simple plane.…And I'm going to move that out…and place it above where I think…the front fender should be.…So, I'm gonna go into a Side View,…move it up so that it's about…the height of that front fender.…
And let's go ahead and just place that in…towards the inner front edge of that fender.…Now, this plane that I've created…basically just has a default texture, which is white.…In order to make things a little bit easier to see,…I'm gonna change the color of that.…So, I'm going to go over to my Materials Pallet…and put on a New Material.…And it doesn't really matter what type of material,…just as long as I can change the color of it.…So, I'm gonna change the color to kind of a bluish color.…That will make it easier to see.…
- Gathering reference images and blueprints
- Importing reference images as planes in Blender
- Setting up Blender for modeling
- Sculpting the front and rear fenders
- Adding headlights and taillights
- Building the hood
- Roughing out the trunk
- Adding detail
- Smoothing out the model
- Mirroring the model
- Separating the hood, docks, and trunk
- Modeling the wheels
- Creating the tire-tread pattern
- Making wheel hubs, rims, and spokes
- Finishing and fitting the wheels
- Making the grille
- Adding windshields and trim
- Finalizing the model
- Adding lighting and reflective surfaces
- Rendering the final model
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
1. Preparing Blender for Modeling
2. Modeling the Front End
3. Finishing the Body
4. Modeling Auto Wheels
5. Detailing the Vehicle
6. Finishing Up
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