From the course: Blender: Vehicle Modeling
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Blocking out the front fender - Blender Tutorial
From the course: Blender: Vehicle Modeling
Blocking out the front fender
- With our reference in place, we can go ahead and start modeling our vehicle. Now, where we start on the vehicle really just depends on how you wanna work. For this lesson, we're gonna start with the front fender. So, I'm going to start off with a very simple piece of geometry. I'm just gonna create a simple plane. And I'm going to move that out and place it above where I think the front fender should be. So, I'm gonna go into a Side View, move it up so that it's about the height of that front fender. And let's go ahead and just place that in towards the inner front edge of that fender. Now, this plane that I've created basically just has a default texture, which is white. In order to make things a little bit easier to see, I'm gonna change the color of that. So, I'm going to go over to my Materials Pallet and put on a New Material. And it doesn't really matter what type of material, just as long as I can change the color of it. So, I'm gonna change the color to kind of a bluish…
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Blocking out the front fender9m 7s
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Adding detail to the the front fender9m 24s
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Detailing the headlights10m 58s
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Finalizing the front fender8m 48s
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Roughing out the hood and front end11m 21s
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Finishing the front end6m 26s
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Finishing the hood10m 36s
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