Join David Andrade for an in-depth discussion in this video Block out the character's key poses, part of Creating a Finished Character Animation in Blender.
- Now we begin our journey of character animation.…You'll want to start by opening the file…03_01_Blocking_Start.blend.…This blend file has been completely laid out…with Arthur and a basic set for him to act in.…Let's begin by blocking out the character's key poses…on each frame.…Now, as I mentioned earlier, Arthur has a ton of controls,…but really you just need to use some of the basic ones…that are right in front of you.…In order to position Arthur, you're going to want to use…the move control and the rotate controls.…
Now remember, we have our sketches from before,…and we're going to be working on this first pose right here,…and we have our video reference from before as well.…So in this first pose, it looks like I'm sitting up…quite straight, typing at a computer.…If we look at our sketches, we have this nice, sharp angle.…So let's get Arthur in that position.…We don't really have to worry about the legs…since they're obscured by the camera.…
And again, we're not doing anything crazy here,…we're just moving, rotating,…
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Where it All Begins, Storytelling, and Planning
2. Meet Arthur
3. Character Animation
4. Refine the Details
5. A Brief Overview of Render Settings in Blender
6. And It Never Ends
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