Blender sculpting is fast and easy to use. With just a few clicks, you can start creating amazing 3D.
Sculpting in Blender is incredibly fun to do. Now let's just jump in real quick by hitting Control + N and going to sculpting. This will enable sculpting mode, and it'll give us a nice sphere to use and play with. Now remember, this is just the sculpting work space, you can always switch to sculpt mode whenever you're in edit mode or object and you're in, say, the layout workspace. And also you might have noticed that all of your workspaces disappeared, but not really, if you just hit this plus button, you can go to general layout and always come back to here. Now let's switch over to sculpting mode, and take a look at what we have here. First, you have a whole new array of tools that we're going to be exploring throughout the chapter, and on top of that, if you come over here to the right and click this little button, let's just drag this over to get some more real estate, you have a whole bunch of new options that let you manipulate your drawing sculpt brush. Now, to sculpt, all you literally have to do is hold down left click and push down. If you have a Wacom tablet or similar device, whenever you put pressure, Blender will acknowledge that, as long as this little button is checked on. I'm just going to leave it on for strength, and you can see as I push down on my Wacom tablet, I get more strength out of it. But of course I can always push this up a little bit and then just gently go with my Wacom tablet, and you can see what's happening there, or I can go really hard, and you can see that it's really pushing it out. And you'll also note that there's symmetry involved, that's down over here, there's x symmetry, but really you can turn them all on if you really want to. And that way you can get kind of like a cool Mario Koopa shell thing going on here. See that? Or maybe it kind of looks like a cartoon-y Darth Maul or something. But anyways, sculpting in symmetry is really handy, especially if you're sculpting something like a face, where you can do one side and it'll mirror to the other side perfectly. Now as you're sculpting you might notice that there's a little bit of ridging, little bit of edging, kind of like polygons if you will. Well, actually you're right. Click down here and turn on wire frame, you can see the actual wire frame of the mesh and how we're deforming it. However, if you want more detail you can come to dyntopo, hit this little check box, open it up, and go to smooth shading, and now let's set this twelve to, say, six, and you can see that it's a lot finer. You don't see that edging that you do over here, it's a lot nicer. And you see of course a little big of it, but it's not as bad. And if you really want to go crazy, you can go down to three or less, and so that way when you do some sculpting, it gets really nice and smooth. However, if I come back up to my wire frame overlay, you can compare the amount of geometry that, say, our original sculpt did versus increasing the detail size. And you can see how really tight it gets over here. Dyntopo's really awesome, and depending on your computer, you probably want to leave it on because you can sculpt a lot of amazing stuff, and later on in this chapter, we'll talk about reducing the size of it, but maintaining the detail. I'm going to leave it on for right now and turn off this wire frame overlay. Now let's talk about a couple more things. Namely, the size of your brush. If you hold down F you can make it really fine, or really big. Let's go really fine. There we go. And you'll note that we're always pushing everything out like we're adding on top. But over here in our tool settings, you can see that we can also subtract. So let's hold down F, get a nice big area, and then subtract a bunch. Whoa! Now be careful, depending on your system, you probably just made a bazillion polygons, let's just check that out really quick. Yep, that's going to be really heavy. So if you notice that sculpting goes a little slower for you, you may want to set this dyntopo higher, because you're generating a ton of polygons really really quickly. And there you have it, a nice little overview of the tools for sculpting in Blender. In the next video, we'll talk about some of the brushes that you can use to sculpt even cooler designs.
- Navigating the Blender interface
- Adding and creating objects
- Multi-object editing
- Sculpting in 3D
- Banking normal
- Unwrapping models for texturing
- Painting textures
- Creating a basic 3D rig for animation
- Character rigging
- Working with particles and dynamics
- Rendering with different engines
- Animating in 2D
- Compositing in the video editor