Skill Level Intermediate
- [Instructor] Archimesh is an amazing little add on that is often overlooked in Blender, but it gives you the ability to create a lot of useful geometry very, very quickly. Let's take a look. To access it, go to file, user preferences, click on add-ons, and type in A-R-C-H and check box Archimesh. Save user settings, close out of this, and then let's hit A twice, X to delete, and then shift A mesh, Archimesh.
Now in here, you're gonna see a lot of useful little tools so let's start with a room. Now to edit this, you're gonna want to hit N, drag this out, scroll down, or if you want, you can just hover and hit A. Just cover your mouse over each option and hit A and it will hide it. And then you're gonna see something that says room. Now, we want three walls, so let's go ahead and add three. On wall number three, you can click on advanced and type in 180 under angle, let me rotate around, you can see our room here.
Let's go ahead and make the length of wall one three, also for wall three, let's make the length three. And then wall two, we'll say, is length of four. There we go and now we have a nice little room. We can go to ceiling and floor and if you really want to, you can also go to close walls or if you zoom out, you can click on inverse, close walls on, you can create a cool little column. I'm gonna turn that off for right now.
And viola, you now have a very quickly made room. And of course, you can mess with the baseboards height and everything, it's all really simple, rudimentary stuff but it is a really, really fast way of making a room. Now let's look at some other things you can do so I'm gonna click over here so my 3D cursor's about in the middle, go to shift A, mesh, Archimesh, and I'm gonna add a door. Now, this door's facing the wrong way so you could click on this little empty here and rotate it.
The problem with that is you're gonna lose all of your settings and you won't be able to get back to them unless you click on this little baseboard right along the edge. So what I recommend you do instead is to click on this baseboard and play with the rotation right here. So let's type in 90. There we go. And now, let's play with different settings. Maybe you wanna open them this way, that way, let's go with left.
And now we can play with models, different kinds of doors, different kinds of handles. Let's pick an interesting one like this. Now right away, you might see something happening here. You're getting like a weird face and on this side, you're also getting a weird face. We'll address that in a second but those are back faces or two faces on top of each other, potentially facing either the wrong way or at each other. We'll deal with that in a second.
Next, let's play with the frame width, frame height, frame thickness, frame size, we can do all sorts of cool stuff like that. And once you're happy with your door, you can click on this empty and move it about into position. Of course you'll have to model and fill in the rest of it but it does give you a good starting door and the best part is if you right click right on the door itself, this little frame area here, not this but this one right there, note the little orange dot, you can hit R+Z and rotate around that orange dot's pivot point so now you have an actually functioning door.
Okay, let's talk about these weird faces real quick. You can click on shading and turn back face culling on. With back face culling on, you're gonna turn off any faces that are not facing the camera. That, unfortunately, leaves a lot of holes. In some cases, in very weird ways. So you're gonna hit tab, A twice, control N, to flip the normal so they're consistent. But maybe that doesn't do exactly what you want so you could click on each normal here, it's gonna be a little fun, so maybe from the backside click on it, there you are, and you can type in space bar flip, normals.
Same thing with this one. Space bar, flip normals. Space bar, flip normals. Right click this one, space bar, flip normals. Now, it's a little odd because to select it, I actually had to rotate around and select it but once you do that, you should get normals all facing the correct direction. Now when you rotate it, you won't see any weird dark faces. There's a whole bunch of options inside Archimesh and I wanna show you one more and to do that, let's go to layer two.
You can do that by clicking here or hitting two on your keyboard, shift C, next I want you to hit shift A, mesh, Archimesh, add a column. Now unlike adding a door or a room, the settings for this are actually in the T panel, not the N panel, so you're gonna hit N to hide it. You can resize this so you have more real estate. And unlike the door, if you were to click on other elements, maybe start rotating things, you can't click back and get these settings back.
In fact, if you undo everything, they still won't come back. So what you have to do is if you screw up, is unfortunately delete, shift A, mesh, Archimesh, add a column. It's really important that some of Archimesh works in the N panel and you can go back to those settings, some of it works in the T panel, and unfortunately you can't go back to those settings so it's an important thing to note. Anyways, there's one more cool thing, you can click on create top arch, you see some arches.
And then array elements, and hey, take a look at that. You now have a whole bunch of archways. Pretty cool, huh? Archimesh is a really interesting tool. Not a lot of people really use it but it's a really fast way to quickly block out a room or some geometry and while it may not be the best geometry, it's not bad for quickly blocking out stuff. So until next time, this is David for Blender's tips, tricks, and techniques.
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.