From the course: Blender: Character Rigging with BlenRig

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Binding the character to the deform cage

Binding the character to the deform cage - Blender Tutorial

From the course: Blender: Character Rigging with BlenRig

Binding the character to the deform cage

- Since the last video, I've done a little adjusting here. And, just tried to place the points as best I can, to encompass the character. But we're never really gonna know if we got it correct, until we actually bind the character and move it around and see what points move with the deform cage and what points stay in place. So, let's give it a try. I'm gonna tab back into object mode. And I'll select the body of the character. And then go over here to the modifier's panel and we just need to add a new modifier to the stack, here. I'm gonna click on this and choose mesh deform. And I'll bring it up to the top of the stack. Now, what we need to do is select an object that's actually going to deform the mesh and that object is this BlenRig_mdef_cage, so we want to choose that. And in addition we also want to do this for the head as well because the head and the body are two different objects for this character. So I'll add a modifier for that and click mesh deform. Bring it up to the…

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