From the course: Blender and Substance Painter: Architectural Visualization

Beginning the third chair

From the course: Blender and Substance Painter: Architectural Visualization

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Beginning the third chair

- [Instructor] To work on this office chair, we're going to need a new reference image. So, I've got a couple of images. Here's one, this 2799. Let's open that up and let's take a look at it. Control + Space bar. And this is a little bit more complex than the other one. I think I'd want to begin with the seat once again, and then work on the arms, beginning under here and going up. And then the back of the chair is going to be an interesting challenge because I think this mesh that we see here, that we can see through is going to have to be done with a texture. So we're going to need a polygon plane here with enough resolution that we can bend it and mold it to the right shape. But ultimately, I think it's going to have to be a texture that's going to give us this see-through mesh kind of effect. Then we're going to need to build the frame around it in the back as well as this piece here. And of course the legs and the casters, we've already done a couple of times already. So, that's not going to be too difficult. But it's going to provide some new challenges. So let's give it a try. Let's grab this corner and bring it in here for another window. And I think I've got one from the backside. Yeah. So here, let's take a look at this. This image shows, I think a little bit better, the back frame that we're going to have to create. And it's kind of difficult to tell what all this is down here. Not sure that we're going to be able to do that because I'm not really sure exactly what it is. But we can at least get this frame. I think that'll go a long way to selling it within these offices. So, let's go back here with Control + Space. And let's hide everything. I'll just click and drag on all these I icons. And let's begin with the seat cushion. So for that, I think we can just begin with the cube. Let's do that. And here, I will press S and Z, and go ahead and scale it down a bit. We should probably split it in half because what we want done on one side should happen on the other. So I'll press Control + R and hit the Enter key two times to ensure that it goes right down the center. And let's go to wireframe and face mode and hit the B key to border select this side and hit the X and Delete faces. Now, what we can do is add a mirror modifier. Let's do that over here in the modifiers panel, add modifier mirror, and we'll turn on clipping and our edit cage here. Okay. So if we Tab into edit mode now, we should be able to take this and increase the resolution by subdividing it. So let's right click and choose subdivide, and let's increase the number of cuts. How about like this? This looks pretty good. Let's try this. All right. And now what I'll do with that mirror modifier, let's go ahead and add a subdivision services modifier as well right here. And if we Tab into edit mode, we can see the original mesh surrounding the subdivided. Let's go ahead and click this to collapse the mesh to the edit cage so we just see that. Now we can do is we could begin pulling some points around and getting the shape of this a little closer to what we have here. So it looks like we've got kind of a dip in the center here. So we could turn on our proportional editing tool with the O key and then press G and Z and we could begin moving this up and down. Let me maybe go like this. So we get just have a little bit of a dip there in the middle of the chair. Also, it kind of looks like these sides go up just a bit right here. Let's maybe do that. I'm going to turn the proportional editing tool off now with the O key and just pull these up just a bit. It looks like maybe back here, we could select these faces here and pull them in a bit. I'll turn the proportional editing tool back on. And let's see G and X and pull these in a bit, maybe expand it out just a bit like that. And maybe I feel like we could grab one of these points and let's press G and Z and maybe bring these up just a bit like this. So, it's really whatever you think, however you want to shape that seat. But we can get just a general shape of it with the subdivision still at one here. And also, I feel like we should probably pull this front part out just a bit. Maybe if I take this, press G and Y and let's bring this out just a little bit like this, something like that. Yeah. Okay. So, now that we've got that seat generally in the right shape, let's think about the arms now. I think since these are kind of rectangular here, instead of a tube, let's begin with a cube and then begin extruding out. So I'm going to take this and move it up. Let's see how high, just about how high it should be. Let's just go with that for now. Of course, we're going to continue adjusting this as we go. But let's go ahead and press Shift + A and bring in a cube. And I'll scale this in and bring it up. And let's go ahead and split it in half. Tab into edit mode, Control + R, and hit the Enter key two times there. And then let's grab these faces on this side right here, delete those. And then let's mirror this over as well, add modifier mirror and turn on clipping and our edit cage. Okay. So, now that we've done that, we can begin scaling this to what we need. So, I think I'm going to bring it down in the Z axis about like that and bring it in in the Y axis about like that. And then let's bring this up, here in object mode. And then in edit mode, let's go ahead and grab that face there, and let's bring this out to about right into here. Now, the proportional editing tool is on, let me turn this off. I'll just hit the O key. And then, now I'll drag this over again up to here. And then, what we need to do is turn it up so it goes up along the side of the seat here. Now, before we did this with a path, we created the path, and then we kind of expanded a tube around that path. What we can do here is we can just use the mouse cursor as a way to extrude that curve on up the side of the cushion. So what I mean by that is over here under the extrude region button, we've got this little menu arrow here. And if we click and hold, you can see we've got a couple of different ways of extruding. But here, at the bottom of the list is extrude to cursor. Now, there are a couple things I want to show you here. First of all, recall that we've scaled this quite a bit. So we have non-uniform scale. If I hit the End key Well, we'll have to Tab back into object mode, but you can see that here. Let's go back to edit mode. Now, if I click the mouse here, watch this. See how it turns with the mouse and extrudes up to where the cursor is? And that's great, but look at how oddly it's shaped. It isn't keeping the same width as it turns up, and that's because once again, we haven't applied the scale. So let me undo this, Control + Z. Here we go. And now let's Tab back into object mode and press Control + A and apply that scale. And there we go, uniform scale. And we Tab back into edit mode. And now, here in this front orthographic view, I'm going to click here, here, here, and here. And now, we've got a pretty nice curve along that path that I clicked. Once again applying that scale really allowed that to be a uniform size as we use that tool. So yet again, applying the scale can really help in using a lot of the tools here in Blender. All right. So we've got this now turned up a bit. Let me a scale in the Y, it looks like it's a little too wide there, there we go. Now all I'll have to do is kind of lean it forward. I think it leans forward just a bit here. So let's go to the side view and back to edit mode. I'm going to come over here and click on the move gizmo, and let's just kind of move it this way. And I'll go to edge mode and Alt click this edge, and let's kind of move this forward. I'll do the same thing with this one. So just kind of get it in line here, just a little bit better. And now I want to extrude this one up so we get this piece here. Now, it looks like we've got another piece over the one we've just extruded. So, we're going to have to create that as well. But for now, let's just hit E and pull this up and move it over so it's kind of in line with these others. And then, we're going to need to create this piece here. So, in the next video, what I'll do is work on creating this piece and the armrest here on the chair.

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