From the course: Blender 2.8 Character Creation

Beginning the face

From the course: Blender 2.8 Character Creation

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Beginning the face

- [Narrator] Well now that we have our screen set up, lets bring in our first object, I'll press Shift + A and let's bring in just a polygon plane and there it is in the center of the grid I'll just kind of tumble around here and all we want to do is turn this and place it right up between the nose and the lip, that's where we're going to to start. So what I'm going to do is press Rx and if I rotate it this way you can see in the upper left hand corner the degrees, so if I go this way that's positive so why don't I just type in Rx 90 and that will turn it in the positive 90 degrees here, also let's go ahead and scale it down I'll hit the S key and scale it down quite a bit and then let's go back to the front view with the 1 key and I'm going to hit the T key and come over here to the tools panel and I'm just going to click move so I can get the gizmos here, and I'm just going to grab this and drag it straight up. Okay, so now that we have this I'm going to hit the Period key to zoom into it, and let's go to wireframe I'll hit the Z key and choose wireframe here and not only the S key and scale it down and let's get it into place. so it looks like the image here is a little bit off, if I tab into edit mode and press Ctrl + R and insert an edge loop right down the center here I'm just going to hit the Enter key two times to make sure that that new edge is right down the center, and then to change from vertex select to face select I'm just going to press the 3 key and now I'm going to select this face right here and delete it, hit the X key and delete faces. All right, so now we know that that right there this line and that cursor right there that's the center or what should be the center of the face, so what I need to do is move this image just a little bit over so that it is lined up right here at the center of the face. All right so let's go back to that front image then, I'll come over here and click in the outliner, I'll click the front view and here under the data panel right here I just want to move this in the X just a little bit, you can see how if I just click that arrow it moves it just a slight bit, maybe something like this so that line right there is right down the center of the lips or do I need to go back, let me select the front again over here in the outliner and just click here, I guess I want to go right there, yeah let's go right there and well let's also do is turn on the mirror modifier I'm going to come over here to the modifiers panel with the polygon selected and click on add modifier and choose mirror and I want to make sure that I'm mirroring in the x-axis and I also want to turn on clipping which means that any point that comes in the center will clip or merge together with its pair. All right so now that we have that if I tab into edit mode and hit the one key again, now if I select this and hit the G you can see it moves the same on both sides, so that's good, that's what we want and I also want to take this one down, I'm going to hit the T key again and go to move, so I get that little gizmo whenever I select something here. So now what we can do is, just begin to select edges and extrude around the mouth on down around to the chin and the other side will also mirror what we're doing. Alright maybe I'll take this point and just move it right at the top of the lip right there, there we go. So we have that right there, now if I select these two points which will select that edge of course I can hit the E key and extrude and move this out a bit and then I'll take this point and move it up to the tip of or the edge of the nose right here, there we go and then if I select this edge again I can move this right to here, I can extrude and move that to here maybe take this point and move it out a bit like that maybe in a more like this, there we go and then I'll take this edge again and extrude and let's move it right down to the edge or the corner of the mouth, and I can take this point and move it right on down to here let's say. Okay, so now we have that top row of polygons there and you can tell that my image here my drawing isn't exactly symmetrical and that's fine, we're just going to keep an eye on one side here and let the other side do its thing. So I'll select this edge and I'll hit E and I'll bring this down and then I'll take this and move it out, something like this let's say and maybe I should actually move this one back so it's more close to the corner here, let's do that, and I'll move this one to here, Okay, so now if we select this one I'll hit E and let's move that right down to this corner of the mouth right there, and then we can hit E and connect these together, so if I move this in you can see it kind of connects together right like that and I can move this one in as well and then click, and now those are merged together, there we go. All right, so now we've got the area around the mouth, you can see over here in the side view that the polygons are here along the center line and that's okay we're going to be pulling those out point by point here in a bit. All right, that's good so now let's take these points here and let's just hit E and move these straight up like this and these are going to be that kind of bottom part of the nose where the nostrils are going to be and what I want to do with this one right here is I want to take this point and I want to move it down so it's in line with these other points like this, so I'm really taking a two edged piece right here, these two edges and I'm kind of turning it into three edges. Okay, so now if I select this and I'm going to Ctrl click this point right here and that selects everything in between I can hit E and bring these up now kind of like this to the top part of the curve of the nose there and let's move this out a bit there we go. Now one thing I didn't do is, I can come over here in the mirror modifier and I can turn on the Edit cage for the other side if I click here I can see the points on the other side and that can be helpful, so I'll go ahead and leave that on. Now to continue on up the nose let's take these points right here I'm just going to select these three points or two edges and I'm going to hit E and move these up and in just a bit so we can kind of go between the eyes like this and maybe I'll grab these here and move them out just a bit like this there we go and then we want to continue on up to just above the eyes right up here, so let's hit E and bring these up to say here and this part is going to curve up above the eyebrows or in line with the eyebrows, I should say not above them but right along in here, so what I can do is take this and kind of begin to curve that up just a bit, so this edge line is going to curve up and follow along with the eyebrows there. Okay, so it looks like this is a little bit wide I'm going to go ahead and maybe select these points here and move all of this in just a little bit, this particular character the eyes are so big that we need a little bit more room in here. All right, so now what we need to do is do the same thing we did here around the mouth, we need to do that around the eye, so I'm going to hit the 2 key to go to edge select and select that edge there and then what I'll do is I'll just hit E and extrude out like this, now I'll hit the 1 key to go back to vertex select and I'll just take this point and move it down to here and take this point and kind of move it up to here like this, I'm trying to get these in the corner of the eyes and it very well could be that I need to move all of these down just a bit so I can get those in there let me try that, let me move these down just a hair and all of this to here. So these are some very big eyes and fairly close together, so we're kind of have to kind of squeeze things in here there we go. Okay, so now that we have this we've got these edges here I'm going to hit the 2 key again we've got these edges that we can begin to extrude around the eye, so let's try and do that with say three polygons if I hit E, and move this out like this I'm going to hit the 1 key and grab this point and move it down just a bit like this. now let's select these points and hit E and move these up and maybe this can go out like this and then these points can be extruded out to here, we may need more edges around the eye though this such a big eye, we may need more resolution there but for now let's go ahead and hit E and do the corner in the same kind of way we did around the mouth and then let's go down to here, let's say and I'll pull this straight down like this and then let's come back up extrude to here and let's pull this one up like this cause we need to get that up into here here we go, maybe this doesn't need to come down quite so far and as you can tell there's a lot of adjustment that you can do as you're pulling these out and everything, so feel free to go back and adjust as you're going, All right, so now what I'm going to do is go ahead and connect these up and I'm going to hit the 2 key to go to edge select mode and I'll select this edge and shift select this edge and then I'll just hit the F key and that will fill that face there. All right, so now that we have the loops around the eyes and the mouth. In the next video what we'll do is we'll begin to connect them up, we'll begin to extend those loops on around the mouth down to the chin and on around the eyes out to the edge of the head

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