From the course: Create an Animated Character in Blender 2.9
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Beginning the color map
From the course: Create an Animated Character in Blender 2.9
Beginning the color map
- [Instructor] To begin the texturing process, I'm going to take the UV map of the Character and export it out as an image file so that I can take it into Krita and place my textures there. Now, Krita if you don't know, is an open source paint program that is very similar to Adobe Photoshop, but it's free. You can find it at krita.org and there are versions for every operating system. So that's what we're going to use for this. Well, let's do is let's select the character and tab back into edit mode. And if we select everything here, we can see the UV map. Now, let's export it out as an image file and we're going to then use that as a template in Krita. So I'm going to go do UV and export UV layout. And then I will export this into my textures folder. You can see I've already downloaded a few textures and we'll talk about where I got these in just a minute. Now I'm going to call this my Corey UV map and I'm going to change…
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Contents
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Establishing the materials10m 33s
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Beginning the color map10m 20s
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Working on the color map9m 38s
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Generating a normal map in Krita10m 28s
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Texturing the eyes6m 23s
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Beginning to texture paint8m 36s
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Texture painting the skin details11m 53s
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Painting the freckles8m 12s
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Painting the shirts stripes9m 51s
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