Join David Andrade for an in-depth discussion in this video Begin the rebuilding process, part of Creating a Finished Character Animation in Blender.
- Sometimes feedback causes you to completely alter…a section of your character animation.…It almost always happens.…We'll explore how to apply the feedback,…and how to do it effectively.…Now, in the previous video,…Brittany gave me a ton of great feedback.…She really enjoyed the animation and laughed a lot.…But overall, she felt that some of the poses…could be pushed more, like this authoritative pose.…And she felt some of the animation felt a little late.…Like on rocking.…
So I'm going to address Brittney's final note,…the authoritative pose part.…Now if you look at it,…she was saying it felt a little too relaxed,…so as an animator, how are we going…to make this feel more authoritative?…Well, one thing we can do is look at the line of action,…and make it as strong as possible.…I'm going to start by rotating his hips…in the opposite direction.…I want all of the energy to lead into that hand.…
By bringing out this elbow, I'm going to…make him look like he's a little bit more stiff,…a little bit more angry.…Well, he's not pissed off, but we just…
Released
12/17/2015- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation
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Video: Begin the rebuilding process