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Basics of unwrapping 3D models

Basics of unwrapping 3D models - Blender Tutorial

From the course: Blender 2.83 Essential Training

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Basics of unwrapping 3D models

- [Instructor] As we move down the pipeline, we come to the next step, which is UV Editing. That is, we're going to take our 3D mesh and unwrap it into a 2D image so that we can paint textures on it. Think of the planet earth. You've seen 2D images of earth, right? At the top where you see North Canada and Greenland it gets all kind of stretchy but then the rest of the planet looks fairly normal and then it happens again at Antarctica way at the bottom. Well, that's what we need to do here. We need to take the 3D'ness of the planet and unwrap it into a 2D map. So, to do that, let's go ahead and hit X and delete our cube. Hit Shift + A, Mesh, Monkey, come down over here and turn off Generate UVs because that would be cheating. Now come up to UV Editing and zoom in and you'll see that there's nothing over here that's because he has no UVs. If you look on the right, there's in fact nothing under UV Maps. Okay, so now…

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