Join Joel Bradley for an in-depth discussion in this video Baking to keyframes, part of Creating Rigid Body Simulations in Blender.
As we have already noted, there will be…times when baking our simulation data to standard animation…key frames is going to be a required step…in the process of bring our shot to completion.…This could be for a number of reasons, the most likely one being the need to…tweak the motion of our simulated objects, by…means of Blender's array of key frame animation tools.…Such a stat could often times fine tune…the raw motion gleaned from the simulation engine.…And give us something that works just perfectly for the shot we are creating.…To demonstrate how the baking process works in Blender.…
The first thing we need to do is select all of…the geometry that we actually want to create key frames for.…Now, this isn't a choice of which objects are included in the simulation, as…all of the rigid bodies in the scene will automatically be part of that.…This is simply our opportunity to make a choice…regarding which objects on need key frame data file.…So in our scenario here we will certainly want our moving blocks to have key frame…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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