From the course: Texturing a Game Asset in Blender

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Baking the color map

Baking the color map

- Well since the last video, I've done a little texture painting on the hammer, I've added a new slot here, and reduced the alpha to 0 just like we did for the Details 1 slot, and you can see here I've used the Jitter tool to kind of splatter paint all over the canvas, now, what you can do, and what I did, is you can change here in the UV editor from View to Paint, and now you'll be able to use all the paint tools right here on the UV canvas. So, I just used the Jitter tool and increased my spacing here to lay down some blotchiness on the hammer and on the accessories pieces. Now, in addition, what I did is I changed the blend type from Mix to Multiply, now, when you create a new texture slot, it's created with the Mix blend type, and you can see here as I switch from Mix to Multiply, it kind of darkens it up a bit, and I was just looking for some deeper shadows there. Now, we can use the Multiply blend type again with another texture slot, and we can actually bring in the Ambient…

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