Join Darrin Lile for an in-depth discussion in this video Background images for reflections, part of Blender: Hard Surface Modeling.
- [Instructor] Now, the reason we want to concern ourselves…with lighting and the background image for reflections…before we do the materials…is because it affects how the materials look.…The quality of the lighting, the color, reflections,…all make a difference into how the materials look to us.…So, we want to get those if not in the final state,…pretty close, before we begin finalizing our materials.…So, that's why at this stage of the game,…we should go ahead and add an image for reflection.…
So, to do that, let's come over here…to the world panel and open this up…and just like we were using nodes here for our materials,…we can also use nodes for our world background.…So, I'll click here and use nodes…and you can see here we have a node called background…and a color.…So, for the background, we need a color…or an image here instead of a color,…an environment texture.…So, let's click this.…
And now, let's click open to find our image.…It throws up a pink color here…to make sure that we know that that node is empty.…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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